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EXPERIENCE

Professional

Personal

Blind Squirrel Games - State of Decay 3

Blind Squirrel Games

Team:
Fully integrated Co-Dev, reporting directly to client's Lead LD

Focus:
Defining Workflows (World + POIs + Others)
Creating Example Content

Blind Squirrel - Delta Force Hawk Ops

Team:
Siloed Co-Dev, developing SP Campaign with client feedback.

Focus:
Defining Workflows (Scripting)
Cinematic, AI and Gameplay Scripting

Hangar 13 - Project VOLT (cancelled)

Team:
On Site, developing SP Campaign Missions.

Focus:
Player Guidance, Vistas & Gameplay Scripting

Hangar 13

Ubisoft - Rainbow Six Extraction

Ubisoft

Team:
On Site, developing SP / Co-op Arenas

Focus:
Lines of Sight, Navigational Flow & Distinct Callouts

Ubisoft - Ghost Recon Breakpoint

Team:
On Site, developing SP / Co-op Points of Interest

Focus:
Terrain Worldbuilding, AI Pathing & Player Paths

KeokeN - Deliver Us The Moon

Team:
On Site, developing SP Campaign Missions.

Focus:
Gameplay Scripting & Kitbashing

KeokeN

ABOUT ME

About Me
Anker 1
Anker 2

Who am I and how can I help you succeed?

A Dutch AAA Level Designer with an appetite for gamejams, I have been immersed in Game Development since 2013.

I have 7 years of professional experience in which I've had 3 multi-platform releases, with 2 more announced multi-platform titles on the way.

My focus in on Level Design.

In the domain of Level Design, I have worked on:
- SP and Co-op Open World POIs
- SP and Co-op Arenas
- SP and Co-op Story-Driven Linear Missions

I am a highly proactive collaborator and an excellent communicator. I focus on identifying and resolving unknowns in order to iterate quicker and avoid churn. Similarly I seek out input and feedback from other departments as it has time and again enriched my designs.
I value personal growth and will actively seek it out.

 

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You can reach me here:

  • email
  • LinkedIn
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